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Wednesday, October 16, 2013

Lotus Idle standing - breathing. (Blinking powered by Blast Processing)



Been trying to work on a basic idle stance for Lotus lately (not final, notice she's unarmed).
I wanted to create a basic idle just to place in the engine for the demo. But in the meantime, notice I've made some changes like the transparency in her glasses to give her face more definition. Not only that but she fucking blinks. Look at dat blinkin action! That's some Mega Man shit right there. BLINK!

When she inhales and exhales, the blink is extended into 5 unique individual frames, however when just neutral it's only two frames. looking back at the open and close frames makes me wonder if I should even dedicate more than 2 frames to blinking.

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